2 hours...this may be a contender for one of the shortest games I've even heard of. [31] Multiple reviewers favorably compared the artistic style and gameplay experience to Journey and the previous work of Thatgamecompany. The diver is referred to as female in the developer diary. The team were able to use both Unreal Engine 4's advanced developer tools and expand the engine's functionality to incorporate unique elements such as fish shoal behavior, vegetation animation, and underwater lighting. [21][22] Wintory worked closely with Abzû's sound designer Steve Green created a music-based story that flowed alongside and worked with the visual narrative of Abzû. Thats with taking it easy, exploring each area a little and taking about 30 screenshots. Aug 2, 2016 @ 3:42pm I completed the first play through in just under 2 hours. [6], The narrative of Abzû is told wordlessly through gameplay and using cutscenes, taking place in a vast ocean. Perform fluid acrobatics as … During the credits, the diver and great white shark swim together through the revitalized ocean. The team started with getting the fish to swim without clipping through walls, then built upon that with further expansion on fish behavior and interaction. [10] When creating the environments, Nava drew on his experience developing Flower for Thatgamecompany, creating sporadically scattered interaction points that triggered with player exploration and triggered new life or new elements within each environment. That energy is being forcefully harvested by pyramid-like devices, the development of which disrupted the ocean's balance and brought about the civilization's downfall. I personally think two hours of content is a little short for $20 game, however, it is the kind of game that is absolutely worth playing again and again. Ranked #1009 All-time among Glitchwave users. The setting and story drew from Sumerian mythology and the cosmic ocean myth. Laxie. ABZÛ only took me a little under two hours to finish the first time, and I think for a game based entirely on moving around and looking at things, that’s probably a good length for it. [8] The number of fish presented problems with running the game, but the programming staff developed a method of simplifying each fish's animation without compromising the game's visuals, which "multiplied the number of fish possible on screens by 10". [7] One of the main issues was giving the player complete freedom to swim around, including doing a full loop—this effect was normally held back due to camera difficulties, but Giant Squid managed to resolve the issue and allow for greater range of movement. About This Game From the art director of Journey® and Flower®, ABZÛ is a beautiful underwater adventure that evokes the dream of diving. [4][5][6][30][31], In its debut week on Steam, the game reached #9 in platform sales charts. Still, it’s huge, roughly three times my length from tip to tentacle. All rights reserved. It was released in Japan on February 27, 2020. Regardless, I … © Valve Corporation. ABZÛ > General Discussions > Topic Details. [37] Reactions to the story were generally positive, with many critics calling it an emotive experience, with many noting its narrative as being mostly open to interpretation:[2][3][5][30][37] Kato compared the game's themes to 2001: A Space Odyssey. Following the journey of a diver exploring the ocean and restoring life using sonar calls, the gameplay allows the player to freely navigate underwater environments ranging from open water and natural caverns to ancient ruins. [3] Justin McElroy of Polygon felt that the gameplay, while generally enjoyable, was undermined by a lack of player interaction. [14] Later it was also released digitally on Xbox One through Xbox Live on December 6, 2016[15] and on Nintendo Switch through the Nintendo eShop on November 29, 2018. [4] Each area sports hidden collectables for the diver to find. [27], Martin Gaston of Eurogamer called it "a mechanically simple game, but a pleasurable one"—while finding early sections barren and the camera awkward at times, he enjoyed the gameplay's simplicity. ABZÛ (game, graphic adventure). [8] As part of his research, Nava experimented with other ocean simulation games and found they were not "fun". [11] Their swimming styles were directly modeled on the behavior and physics of real fish movements. [10] Nava began creating the pitch for Abzû before leaving Thatgamecompany and founding the game's developer Giant Squid Studios. [14][15][17][18], The game's title stems from Sumerian mythology, particularly the myth of the ocean goddess Tiamat and the fresh water god Abzu uniting to form all life: a reason this was chosen was that myths surrounding land-based life and their supposed origins in a cosmic ocean were a recurring theme in multiple world mythologies. [10] The meditation mechanic was added during later development from 2015 to 2016 as a means of allowing players a view of the surrounding marine life and environment. Each fish species had its own unique artificial intelligence that had cascading levels of awareness and interaction with other species and objects in the environment. Wondering how long this game is. [1] The word provided difficulties early on, as the Sumerian spelling "Abzu" differed from the Akkadian spelling "Apsû". [13] The game's initial digital release was on PlayStation 4 via PlayStation Network and Microsoft Windows through Steam on August 2, 2016. [11] Since there was no dedicated animator, the team needed to use multiple techniques for animating the diver, fish and flexible vegetation: the diver used a skeletal animation run through a complex state machine, vegetation such as seaweed used rope physics, while fish mainly used mathematical motion in combination with morph target posing to remove the need of individual skeletal structures. [21], The score's instrumental element began with using a harp as its base, with a choir being used later. Harambe The Almighty. I completed the first play through in just under 2 hours. [10] The team had "tens of thousands" of fish within the game. [9], The origins of Abzû lay in the development of Journey, an independent video game developed by Thatgamecompany and released in 2012. The use of the word played into the game's focus on the ocean due to its mythic connections. [2][3] In a few areas, the diver is also able to explore land-based environments above the water. [24][25] The soundtrack later won the 2017 Game Audio Network Guild's "Best Original Soundtrack Album" award. I played 4 hours, but I pass some time to jump over the sea with my shark and some friends. [26] The soundtrack was also nominated at the 2017 BAFTA Games Awards in the "Music" category, but lost to Virginia. [3][4][6] The diver can grab onto the bodies of larger marine animals and ride on them.
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