This was an actual problem in VT1 (iirc), and I assume a significant reason why there is currently no loot creation or modification of any kind allowed in the Modded Realm. Here's what's new. So if there are great maps that play around the same game length as our own - then those could absolutely be sanctioned, so you get proper loot with them as well. Español - Latinoamérica (Spanish - Latin America). Press J to jump to the feed. You can use any mods that are available though. r/Vermintide: A Rat Slaying Subreddit for Warhammer: The End Times - Vermintide, and Warhammer: Vermintide 2. V2's loot system is build in a way that once you have the specific red item, you can easily roll whatever properties you need. Additionally, we only have one developer sanctioning mods (Robin) and with him on vacation the work has completely stopped. Menu. But there was no real anti cheat in Vermintide 1? Thirdly, it's not hard to have another mod that detects cheaters and kicks them for you. Natually, we wait patiently for months before mod support is added, only to realise that the Modded Realm is a deserted and worthless wasteland. Problem 1: With mods, players can just spawn in all the weapons, skins, hats and frames that they want. ... but he should have the decency to do so on the Modded Realm, or at least in a private game with bots/his friends. ult effects, remove weapon wobble, bot improvements, show damage, enemy healthbars, etc.). No loot on Modded Realm means mod developers have a very hard time developing and testing mods that affect loot. Or, they hide the fact that they got it unfairly and pretend to have earned it to impress you, which is just sad. ... Vermintide 2 - Shadows Over Bögenhafen coming to Xbox One and PC on August 28. Current game length is too same-y; please tell me that maps with shorter durations (possibly with fewer tomes and grimoires to make up for it) will be sanctioned. A Rat Slaying Subreddit for Warhammer: The End Times - Vermintide, and Warhammer: Vermintide 2. A Rat Slaying Subreddit for Warhammer: The End Times - Vermintide, and Warhammer: Vermintide 2. If progression is separate then it’ll split the player base. The loot system in V2 is MILES above that of V1. To see this expressed in the context for an ad-hoc co-op game where you will never see a cent and the biggest social interaction you will get is 'nice hat', it truly leaves me stunned. What happens when the developers move on to their next game? The whole purpose of modding is to allow players to decide how they want to play, extend the possible game modes, increase the challenge and improve the user experience/quality of life. New posts Search forums. Do you still feel strongly about the value of loot in Borderlands? Now in V2, we have Okri's Challenges and we're only 500+ hours into the game instead of 1000+ hours, so clearly we have lots of stuff still to aquire/beat without mods. I don't care if it's "only" a PVE coop game, I wouldn't want to have that player in my quickmatch game. Generally this is policed through the community itself and through support tools/mods such as Announcer, anti-cheat mods, and mod filters. By using our Services or clicking I agree, you agree to our use of cookies. That's our stance on it, and that's not going to change. Getting chests, meaning aslong as you play on the modded realm you're getting absolutely no new items. Since this sanctioned status is so restrictive, I'm worried the official realm will effectively become the 'no mods realm'. I think we played modded stuff because we already had everything we wanted in V1. We know our players spend a lot of time on the game - it would be heartbreaking to a lot of our players if we allowed a mod to simple unlock everything.
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