No infringement on any existing copyright is intended. The cleric can use the best magic in dungeons, but she gets a starting bonus in one of the less useful attributes. Mostlikely you must kill a guard here again. With the ring, the "Quicksword" (make sure your "Agility" is high enough to use it) and lots of Hitpoints you are prepared to confront the evil sorceress Minax. Back to the old man in New San Antonio and offer him 500 gold. They tend to steal some items from you as well! [O]ffer him gold and he will sometimes raise your abilities, saying "Alakazam!". Ultima IV is an extraordinarily non-linear game, but the ultimate goal is to achieve Avatarhood by reaching the Codex of Ultimate Wisdom deep within the Stygian Abyss.This first section will briefly detail what is required to complete the game, while the second section will show how to achieve mastery in all eight virtues and find all the required items to reach the Codex. Things to do include: The clerk at the Hotel California in New San Antonio in 1990 A.D. is the key to improving your attributes. 5000 should be enough though. She constantly teleports between these two rooms, so follow her each time. Minax is in the northeastern corner of the castle (Chamber One). So the next task is to increase your attributes. That was anticlimactic. You must land on grass; land anywhere else and you die. If any of your attributes gets past 99, it will be reset to zero. Increase your amounts of Hitpoints and Food and buy a "Phaser" and "Power Armor". The non-linearity is left to the vast possibilities of exploration, that anyway don't help the game progression. Contents. Race (note: it is better if Race and Class give bonuses to two different attributes): Enemy thieves can steal most items, unless otherwise stated. Also in New San Antonio is an old man who has a special ring that lets you walk through force fields unharmed. From this point until you are much more powerful, the game boils down to killing monsters, collecting items, frigates, planes, and other similar tasks. So fight some of them and make sure to leave the town early enough, because they are very strong. The Enchantress Minax was the lover of Mondain, who you killed at the end of Ultima I.She’s … Thou hast defeated Ultima II: The Revenge of the Enchantress. Reenter the town and enter the prison. [F]ire cannons (one of the most powerful weapons). Remember to buy food in towns and Hitpoints from Lord British (using a time gate to get to his castle in 1990 AD) whenever necessary. and you are naked and weaponless. You have 90 ability points to distribute among the six attributes: Strength, Agility, Stamina, Charisma, Wisdom, and Intelligence. Contact Maintainer. Only the guards have the keys, but they won't give it to you. The Ultima 2: Revenge of the Enchantress Shrine - Your source for info on this RPG classic. To get there you must get a rocket first. In particular you want blue tassles since these let you command a frigate. Which attribute he is raising can't be influenced. There is only one place in the game where you can do this. Now you need to kill some monsters. The fighter gets a larger attribute bonus, and nothing else. The trick to this is your chance of getting attribute gains is based upon your character's turn count. You probably noticed that monsters not only leave some gold coins, but also some items. 1 Useful Links; 2 Getting started. That means killing monsters. Immediately go to "Towne Linda" and buy a weapon and armor. After you assigned the 90 points, you can choose gender, race, and class. The thief is just a "wizard without magic" or a "fighter with lower strength". All rights reserved. Ultima II: The Revenge of the Enchantress, developed for the Apple II computer and published … The following Ultima II walkthrough is a heavily modified version of the original by Fallible Dragon available at (http://www.ultimacodex.com/archive/ultima2/u2walk.html) To make your way over the ocean in Aftermath you must wait until a frigate appears or bring a plane (from "New San Antonio") via the time gates to Aftermath. Now that you have got a frigate you can kill monsters by firing with the cannons, and you do not use up food! It is 1423 B.C. WHAT THIS FAQ'S ABOUT There are other Ultima II FAQs floating around on the 'web. One hit! However, it will not go into all details of gameplay. Don't fight the frigate! Travel south, to Africa, and visit the village there. Head there and attack again. You need to kill some thieves as that is how you get special items. The beginning is perhaps one of the most difficult parts of the game. Beware: There is an invincible Balron in the castle. At first you should try to get the "Quicksword", the most powerful weapon in the game and the only one that can harm Minax. The fighter in the prison has it and will give it to you when you offer him 500 gold. Keep switching between the two until she dies. Illuminate the interior of dungeons and towers. Therefore, offer gold to the clerk little by little, and keep an eye on your attributes. Once you have the force field ring, the Quicksword, 9900 or more hit points from Lord British, and power armor, its time to kill a sorceress. But how to open the door to the cells (and all the other doors in towns)? The beginning is perhaps one of the most difficult parts of the game. With the "Blue Tassle" the crew accepts you as their captain. When you hit her she teleports to the southwestern corner (Chamber Two). Thieves sometimes carry a "Blue Tassle" which you should get as soon as possible. But before he gives it to you, you must get "Father Antos'" blessing. If he says "Alakazam! This one looks at the more technical aspects and tries to get into the details of what you have to do. Land on "Planet X". It is better if you plan ahead (on a piece of paper) which gender, race, and class you want and their bonuses, and then assign the 90 initial points accordingly. (c)2006 RPGClassics.com. Use the [P]ass command to pass turns while waiting for them to show up, since it uses less food. In "Pirate's Harbor" board a rocket and hyperspace to coordinates 9-9-9 (more about space travel in the "Space-Section"). All games mentioned in this site are copyrighted by their respective producers and publishers. But mostlikely you won't be able to use the new weapon and armor yet, because your attributes are still too low. It combines a mix of fantasy and sci-fi elements. You can also use the European time gate northeast of Towne Linda (also 1423 BC) to get to Lord British's castle (1990 AD), if you run low on hit points. Offer just 100 GP at a time to minimize money losses, [P]ass or check your [Z]tatus, then offer 100 GP more. Female: +10 Charisma (a larger bonus to one of the most important attributes). The Asian time gate in your starting timeline (1423 BC) is a two-way gate to Pangea. Main game play: basically, fight, kill, and have fun. That's because at every step of the game the player has limited options to progress in the quest. Do not attack the monsters, negate time to get past them. There are still lots of things to do in New San Antonio. Allows passage through fire and force fields in. Male: +5 Strength (a smaller bonus to the 3rd attribute by importance). Board it instead. Get the "Quicksword" and leave the town (avoiding the guards as best you can). After some blows she dies and you saved the world - again. The walkthrough is divided into tasks you have to do, things you should do and important loot for each world. It even allows you to run through the game quickly(or to get in a position to do so) with a bit of cheating. You should probably buy an axe (n.3) and chain mail armor (n.3). ", one of your attributes gets raised by 4 points (there is a chance that he doesn't say it, which means that you lost your gold). In the northeast corner of the castle, attack Minax. Buy as much food as you can afford. When you have a "Blue Tassle" you must wait for a frigate. Beating The Game []. Because enemies may spawn onto islands currently unreachable to you and will not respawn, Pangea may be the most prudent choice for this task, as it is a mostly contiguous continent. If you have much trouble with the monsters in the castle you should "Negate Time" (which requires a "Strange Coin"). You must assign at least 10 points to each of the six (for a total of 60), therefore you have 30 points left that you can freely assign. This page was last modified on 17 August 2020, at 18:51. Walkthrough summary Unlike most games in the series, Ultima 2 is rather linear.
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