It seems it was meant to be an object that would overwrite tiles, likely trying to create a "flowing waterfall" effect. This is by far the most interesting unused object in the prototype. The level-select is present in the files, and can be accessed through modding. Sonic (Special Stage) Tails. This is a sub-page of Proto:Sonic the Hedgehog CD (Sega CD). NOTE: Set H-Scroll to None and V-Scroll to None or Constant. It's not possible to get a Good Future in this build. The yellow spring that bounces Sonic away from the goal is missing. ", This is the only prototype that explicitly references the scrapped ". An extra SEGA screen is present at the start, complete with the classic "Sey-Gah!" Please rotate your device. The title screen is different from how it would be in v0.51 onward: Palmtree Panic was originally called Salad Plain, according the Time Attack screen (see next section below). Huh? It appears to change level layout when Sonic touches it. More Genesis style Amy, this time for Sonic 2. The Palmtree Panic Good Future Theme plays on this screen, instead of the Invincibility theme used in later builds. The results sprite sheet with the unused "Hyper" sprite. The big loop at the beginning of the present version of Palmtree Panic Zone 1 is missing. Amy is nowhere to be found in the present version of Palmtree Panic Zone 1. The prototype's title screen is 320×224 at 60fps, but was later changed to 256×224 at 20fps. The clouds are scrolling from right to left, instead of using using the sprite scaling layer. The time warp sound is different, and very grating on the ears. remix by AustinTexas37; Super metal sprites by AustinTexas37; Sonic cd expanded engine 2.0 by AustinTexas37; Sonic CD Expanded Title Screen smileing sonic by AustinTexas37; Sonic CD Expanded Title Screen by AustinTexas37; Sonic cd expanded sprites by AustinTexas37; How I will make dlc by AustinTexas37 v0.02 is the earliest known prototype of Sonic CD for the Sega CD. UPDATE 5: Made the TINIEST change to running frame 4! Console Genre Developers; Genesis / 32X / SCD: Platformer: ... is from the Desert Dazzle sheets from Sonic CD (mobile) elsewhere on tSR. This would be changed in v0.51, and again for v1.05. The lives counter is placed slightly higher than normal, and there are no zeros in the SCORE and RINGS counters. (From Prototype 510) In the data of the PC version of Sonic Mania, the sprite sheet with all of the Special Stage result screen headings has an unused sprite of the word "Hyper". Oddly, selecting anything other than "1-1-A" will send the player to the Time-Attack menu. Tails (Special Stage) Enemies & Bosses. Welcome to Sonic Mania CD! EDIT: Forgot to update for changes made last revision. v A programming mess-up doesn't mean it isn't technically unused. This page was last edited on 20 November 2020, at 08:37. His "Peel-Out" animation isn't implemented. Why is it gone, everything but the PRESS START BUTTON was added by Flare, so why am I still in the credits at the top "Flare, MarioMadness734"?! Little Planet. - New menu and title screen sprites - Editing the rest of Sonic's CD sprites, such as his 3D loop running animations - Making an optional Tails palette mod to make him brown like in the cartoons The Good Future variants use the music for the Past variants, despite the track for Palmtree Panic's Good Future being present on the disc. This code also activates the debug mode: like the previous Sonic games, press B to change from Sonic to an object, A to cycle through objects, and C to place an object on the screen. This is likely a preliminary swinging platform object for Tidal Tempest. Only up to "COMMING" is accounted for. This is also present (and unused) in the original. Am I the only one who noticed that Green Hill's sea color is different than on the actual level? Some of Sonic's frames are bugged. Title Screen. Gameplay wise, only Palmtree Panic Acts 1 and 2 are present on the disc. (Or the palette, at least). chant. This page does not work well in portrait mode on mobile. Interestingly, this version is featured in the 1998 Japanese CD album. For some reason, the player, upon re-spawning, will be able to keep the rings they've collected before triggering.
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