It sold through just under 44% of its initial shipment. Angry at their father for putting them in a difficult position, Eruca's brother, Ernst, was slain by King Victor for his insolence, and was used as the Sacrifice for the ritual. From Radiata Stories, original concept designer Satoshi Takayashiki acted as co-director and concept designer, while artist Hiroshi Konishi reprised his role as character designer. [60] According to data from North America's NPD Group, the game was the third best-selling 3DS game in the region during February 2018. ... You can help Radiant Historia Wiki by expanding it. [44] Owing to its premise and mechanics, multiple critics compared the game favourably to classic role-playing games from the 16-bit and 32-bit eras, while also noting its bold choices compared to other recent RPGs. Titled Radiant Historia: Piano Selection,[d] it released alongside the game for the first printing. The original received praise for its gameplay and time travel mechanics, though opinions were mixed on its graphics and linear structure. [25] The anime opening was created by A-1 Pictures. Heiss • General Hugo • Chief Engineer Fennel, Non-Playable Characters Following talks with Atlus, Takayashiki was persuaded to make the protagonist a human time traveler. The empire's surviving royalty created the Black and White Chronicle to facilitate the ritual, allowing the Sacrifice to see hope in the future while the Caster meditated on the past; Teo and Lippti are the remnants of the sorcerer who created the Chronicles. Persona 3 The Movie: #2 Midsummer Knight's Dream, Persona 3 The Movie: #4 Winter of Rebirth, Sword Art Online The Movie: Ordinal Scale, The Seven Deadly Sins the Movie: Prisoners of the Sky, Sword Art Online the Movie: Aria of a Starless Night, Valkyria of the Battlefield 3: The Wound Taken for Someone's Sake, Persona 5: The Animation - The Day Breakers, Phoenix Wright: Ace Attorney − Spirit of Justice, The Idolmaster Million Live! [6] Successfully defeating the enemy party rewards the player party with money and experience points which level up the party members, giving them higher statistics such as raised health and more powerful attacks. Theater Days, https://en.wikipedia.org/w/index.php?title=Radiant_Historia&oldid=971383512, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Album articles lacking alt text for covers, Articles using Video game reviews template in multiple platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 5 August 2020, at 20:03. In regards to Eruca’s new, long hair, Hirata states that she was actually meant to have long hair originally. He uses skills acquired in each timeline to proceed further in each role, while also interacting with the Beastmen tribes, particularly the young shaman Aht and the sympathetic warrior Gafka. [32] Shimomura acted as sole composer and arranger for the score. [7] Events across each timeline are tied to side quests the player can complete. A new gameplay mechanic was the "Support Skill" system, where characters could perform follow-up attacks, a system inspired by a similar mechanic in Tokyo Mirage Sessions ♯FE. Shimomura brought in Shimotsuki as they had met a few years before over choral work for another project. [23] Based on input from Atlus staff, Konishi refined his initial draft designs. [33] She was first contacted about working on the project via email, and while she initially thought it a prank was shocked when she realized the email was real. [11] The lead 2D and 3D designers were Tomohiro Okuno and Yasuko Sumiya respectively. Stocke was originally a plain-looking assassin dressed completely in black, described by Konishi as an amalgamation of typical "cool" game character traits. [3][7][48] The battle system was generally cited as both entertaining and demanding due to its positional system and enemy tactics;[3][46][47] GamesTM referred to it as "one of the most engaging and rewarding battle systems since Final Fantasy XIII". After thwarting Heiss' attempts to change history in his favor, Heiss transports the party to Historia, fusing with the souls of past sacrifices to become the monster Apocrypha; Stocke and his party defeat Heiss while destroying Apocrypha. [13] Takayashiki's initial idea was for a historical drama featuring alternate timelines, which Konishi said would require an extensive cast. [26] His most notable redesign was Eruca, who was given long hair as originally planned to better fit her character as a princess. Shimomura wrote both the music and the lyrics, while Shimotsuki returned as the singer. The director was Mitsuru H… Vlad the Spy • Paelzen, Characters • Locations • Organizations An expanded remake for the Nintendo 3DS, titled Radiant Historia: Perfect Chronology, was released in 2017 in Japan and released in North America and Europe the following year, with the European version being published by Deep Silver. [55] Jeremy Parish, writing for Polygon, felt that the 3DS remake gave the game a chance to find an audience after going mostly unnoticed during its original release. He also learns that Hugo, a prominent religious leader of Alistel, has formed a pact with Granorg to depose its ruling queen Protea and is manipulating the war for his own ends; and that Heiss is acting for his own agenda, playing both sides against each other, and has intimate knowledge of the White Chronicle.
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