Underworld Breach plus Thought Scour essentially turns each Lion’s Eye Diamond you can cast into a zero-mana Ancestral Recall. And the rest of these are bad as well, I wouldn't mind seeing all them banned except maybe Uro. This is pretty much how I feel. Grixis Delver: Ito Takumi: The Last Sun 2020 Qualifyer @ Hareruya (Japan) 08/08/2020 4 of 13 Grixis Delver: JPA93: MTGO Legacy Challenge: 26/07/2020 6 Grixis Delver: poporon3n: MTGO Legacy Challenge: 26/07/2020 18 Grixis Delver: Kosame: MTGO Legacy League: 11/07/2020 37 Grixis Delver… While split game plan decks have existed in the past, they have largely been unsuccessful. Stoneblade, for example, was recently sighted in a MTGO Challange. Our third direction is the incentive that we want to punish our opponent for drawing the wrong answers against our hand, before they get a chance to sculpt the correct answers. By returning Kroxa to your hand before it gets sacrificed to its own enters-the-battlefield ability, you get to strip your opponent’s cards from their hand—and even deal 3 damage per cast when they’re out of cards to discard. In practice, this means that both for the storm count for the first Brain Freeze, as well as to play around an exile effect, it’s typically correct to cast Lion’s Eye Diamond an additional time before getting your Brain Freeze out of your deck. Another very strong use is to power out an early escaped Kroxa, Titan of Death’s Hunger. Between Marit Lage, Thalia, Emry, Sai, Urza, and many other popular legendary creatures, Karakas is a card I already like to have access to in all my Delver sideboards. The most common use is that Underworld Breach combines with Lion’s Eye Diamond in spots where you can’t necessarily win the game, but instead get to see and draw a lot of extra cards. In this part of the primer I’ll go into some of the ways you can combo through interaction your opponent can have, or how you can keep up interaction while playing out your Underworld Breach combo turn. Seriously: the decks are unique and varied. Some examples include getting a Plague Engineer against an early Empty the Warrens, or a Karakas when you’re facing down an early Marit Lage. The holy duo of Legacy tempo, and the reason Delver of Secrets sees play in the format. Archetype diversity is a totally meaningless statistic that people like to throw out to justify some vague concept of format health, mostly because it's a lot harder to measure things like whether players actually enjoy playing the format or not. He's adept at being able to quickly identify alternative lines that let him press any kind of minor advantage. The win rate of both myself and Kasper has been excellent throughout this process. While this deck might get some bonus value from your opponents not recognizing your lack of access to these effects, it’s good to note that you can expect other Delver decks to remain more popular. Since the release of Theros Beyond Death I’ve been working on a range of incredibly fun decks. You both have a minimum number of cards you need access to, as previously addressed, but you also get more options with your combo for each card you have access to in your graveyard. With Fatal Push in the mix, Grixis has become the color combination of choice for the best aggressive deck in Legacy. The combination of its uses as a good fair card and a bounce spell to make way for your combo makes Brazen Borrower one of the key cards for the deck. What does come up occasionally in game 1, but especially post-board, is that you have your Infernal Tutor and Lion’s Eye Diamond but can’t combo off. Thank you for reading, as I’ll leave you with this philosophical postulate: “Lion’s Eye Diamond is a powerful way to sacrifice card-quantity for an immediate mana advantage. Note that it’s typically correct to stack the Kroxa triggers such that your opponent discards their card first, before Kroxa getting sacrificed. We blamed DRS, then W6, and now Astrolabe for enabling 4+c stuff - but as long as we have OG duals & Fetches, this is always gonna be a thing. How long is this format going to be unfair combo decks vs good stuff decks which just splash the blue shell and easily color absorb whatever new broken cards come out? I’m a bit on the fence about Teferi, and I don’t think there’s anything wrong with Uro & PE. The biggest boost it just got was Force of Negation - brainstorm decks used to have to cross their fingers to dig for FoW, now we’re approaching ‘probable’ hit with access to 8 of these. The empirics do not necessarily make sense in conjunction with either of these narratives though. Watch out for exposing your Infernal Tutor if you still need that, though. Legacy Guide Part VI: Delver By Reid Duke / March 8, 2017 February 19, 2020 Bant Control, 4c Snowko, 5c Loam, Bug Leovold, and Bug Control are all Oko decks, while decks like Lands and Tezzerator frequently run the card. If it hoses all-in elfball - so what? In terms of New cards, aside from the afore mentioned Delver Re-organization, Eldrazi Aggro has adopted Once Upon a Time ($4), Dragon Stompy has adopoted Karn ($6), Merfolk has returned off of Barrin (<$1), Goblins got a bunch of new stuff, Oko sometimes shows up in Everything ($18), and Veil shows up in some sideboards ($8). Underworld Breach is the most powerful of the dedicated combo cards when it comes to its fair uses. In addition to having a nice Underworld Breach combo in the Delver shell—you also have some other interesting card inclusions. In 2020 the Control Metagame is: 6% "Bant" Control, 4% 4-Color-Snow control, 3% Miracles, 3% 5c Loam, 2% Lands, 2% Bug Leovold (Sorta), 1% Stoneblade, 1% Bug Control, 1% Artifacts Blue (Tezzerator), and 1% Grixis control. There’s an option to restructure the deck such that Daze or Wasteland can get back into the deck, but we’re tight on spots as is—and the current configuration has felt good without them. Anyone playing this card has way more way to recur and tutor it than you have answers. Its main reason for inclusion is simply to fuel your combo. Force of Negation is a different story, as it’s impossible to use it as protection without having a significant amount of surplus mana. Note that losing access to your Lightning Bolts could also come up maindeck, such as against a Chalice of the Void on X=1. I completely agree with this, except maybe the part where you're not sure whether you want any bannings. Against an effect that returns your Underworld Breach to your hand, such as an opposing Petty Theft, you can simply make sure to float an additional 2 red mana throughout your combo turn. Having an Underworld Breach in hand doesn’t generally help the full combo, unless you have all three of the non-Infernal-Tutor pieces. For example, our opponent would bring in countermagic and discard spells against both control and against combo. Alternatively, you have the option to accept that you’re not winning the game on the spot with your combo, but are instead forcing your opponent to discard their hand (not against Veil of Summer), building a lethal board-state for the following turn, and sculpting your hand such that you have one or more pieces of countermagic open. If you were wondering where all the "issues" with the legacy metagame were... this is where they are. Thus, it is with no small amount of pain in my heart that I am playing a Delver deck without the Zombie Wizard in it. Lion’s Eye Diamond is one of the worst cards you can find if you don’t have access to either Infernal Tutor or Underworld Breach. High. People have been asking me “what is the plan post-sideboard, is it a combo or a Delver deck?” To which I’ve answered simply, “both.”. The one that really stood out has been Grixis Breach Delver. Attempts to interact have to come with severe risk, whereas threats are either extremely hard to answer profitably and/or have already gotten a 2 for 1 even if answered. The one-of Kroxa is a weird look in this deck, as it’s not a typical Delver inclusion nor does it play a particular role in the Underworld Breach combo. Several other cards have played a big role in reshaping Legacy Control decks, with Arcum's Astrolabe showing up in Bant and 4c Snow Control (10%), as well as Bug Control (1%), and occasionally in numbers <4 in Bug Midrange (2%). On power level, I’d love to include another Kroxa in this deck (over the True-Name Nemesis for example), but you have to keep the reliance on your graveyard to a minimum, as you don’t want both of your plans getting significantly impacted by the same sideboard cards. But in a deck with Force of Wills and other situational cards, it doesn’t come up too much. For relative comparison, there were 24 different Archetypes reaching the 2% threshold in 2017. In this part of the primer, I’ll give some basic examples of the requirements to win the game with your combo, but keep in mind that a lot of your cards can impact these basics—so it’s good to look for opportunities and risks when planning the game toward a combo turn.
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