One can't bluff the player who can't conceive of bluffing. He floated effortlessly down from the upper reaches of the chamber, and alighted on the chamber floor near the two of them. But Szadek also used his guild's expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild vastly outweighed its overt ones. It's hard for a guild built on stealth and secrecy to maintain a positive relationship with any other guild. So would almost certainly allow you to skip by some quite ID check. It's like having a rewind button for your campaign. By the time you reach this level of renown in House Dimir, you are amassing a significant collection of secrets about the people and places around you. The Dimir are a secret guild–on the surface, they’re messengers and reporters that facilitate trade and communication across Ravnica. ", Rakdos. —Lazav If this item is lost or destroyed, it's up to you to secure a replacement. To stop someone from discerning the truth, drown them in plausible untruths. One agent knows another only by a code name, or receives communications only at a particular meeting spot at a specific place and time. You attempt to charm a humanoid you can see within range. Sometimes, the easiest way to assassinate one of your enemies is to put the forces of law on their trail, so joining forces with the Azorius and Boros, for example, can be a beneficial arrangement for everyone concerned. For instance, you could be tasked to steal the transcript of an Azorius interrogation, the memories of Golgari spy, or the contents of an Orzhov ledger. ", Gruul. • Counter target sorcery spell. Eventually the guild disappeared into the shadows, and most Ravnicans came to doubt its existence. Deadly not to." "We once appreciated them for their ability to make a corpse disappear, but we found that too many of our victims rose up to face us again. But at some point your gifts were recognized and you were invited into the deeper mysteries of the guild. You still receive orders from the usual source, but you're given broad goals and wide latitude in how to carry … At the DM's discretion, you might also know (or be able to find out) a secret about a person or group who lives or operates in a neighborhood you're familiar with. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat's. Without any exposure to the guild's more covert activities, you helped to discredit those who believe that the Dimir are plotting to control the city, painting them as delusional conspiracy theorists. An immortal entity, Szadek ruled the guild for ten thousand years until he was arrested and killed in the turmoil of the Decamillennial Celebration. Secrecy is both House Dimir's best weapon and its best defense, and much of the guild's work is hidden even from other members. To House Dimir, every other guild is a potential source of information, its members all potential foils and patsies. You should check them out. A Dimir infiltration will almost certainly be one of those situations. The charmed creature regards you as a friendly acquaintance As you gain renown within House Dimir, you will be rewarded with missions of increasing importance. Prerequisite: Renown 3 or higher in House Dimir Set: Gatecrash Type: Instant Uncommon Cost: {U}{B} Choose one — • Counter target sorcery spell. House Dimir is the blue/black guild from the plane and city of Ravnica. House Dimir is all about secrets and misinformation, even where its own members are concerned. House Dimir is the guild from the plane and city of Ravnica. You like to play rogues, spies, and assassins. Dimir Characters Enemies and Allies In addition, you gain a Dimir charm (described in chapter 5) at the start of each mission you undertake on the guild's behalf. A vampire is a fearsome opponent, and one that, played correctly, you will end up enthralled to if you go against it unprotected, even with a "level-appropriate" party. Collector of Secrets You want to deceive your fellow players without necessarily betraying them. Sun 12pm - 5pm, 603 N Riverfront Dr Of all the other guilds, the Izzet and the Gruul concern the Dimir the most; their erratic methods of decision-making, combined with their unflinching approach to danger, can quickly undermine any Dimir strategy designed to contain them. Few members of House Dimir ever encounter Lazav, and those who do are often unaware that they are dealing with the guildmaster. Customers who purchased Gatecrash: Dimir Charm also bought... Perplex Ravnica (C) Instant $0.99 . Mana Cost: Converted Mana Cost: 2. If the following sentences describe you, you might enjoy playing a character who belongs to House Dimir: Joining House Dimir • Look at the top three cards of target player's library. Puts the target under your influence. 1 Information 2 Guild Hierarchy 3 Guild Mechanics 4 Dimir Card Gallery 5 Gallery Enter and become a mastermind of spies, lies and deception. They are everywhere and nowhere, they trade in secrets and lies, even amongst themselves. You love subterfuge, intrigue, and deception. Azorius. Your missions might put you at odds with any other guild by calling on you to infiltrate that guild and gain insight into its plans, steal proprietary information from its guildhall, or subvert its leadership. Potions help to offset the group's lack of healing ability. The guild provides espionage, smuggling, burglary, counter-intelligence, assassination and other illegal services for the Ravnican populace, although its patrons are unaware that they are in fact employing the guild, instead thinking they are employing guildless mercenaries or another guild such as the Rakdos. The Dimir Operative background is available for characters who are part of the Dimir guild. "Dangerous to recognize. Consuming Aberration Land (24) 4 Dimir Aqueduct 4 Dimir Guildgate 8 Island 8 Swamp. You might cooperate with members of other guilds, openly or in disguise, insofar as their goals don't conflict with yours. Suggested Races: Half-elf, human In the dark, slick corridors of the undercity lurks the unfathomable network of the Dimir guild. Goals of the Dimir Each cell may foster its own relationships with the other guilds, but it ultimately defers to Dimir's enigmatic leaders to steer overarching strategy. Magic Ring House Dimir is a guild of secrecy, manipulation and underhanded deals, a shadowy organization operating behind the scenes to twist Ravnica to its own ends. Deadly not to." "We're amused at how well they've used their hierarchy to mask the corruption of their organization, but their need for the public's trust gives us an edge. No formal ranks exist for you to progress through, but certain thresholds of renown indicate improvements in your standing within the guild. It's just pure brilliance - a secretive guild would not want to put its iconography all over the place for people to see. or Create an
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